Allegorithmic Substance Designer 2019.3.2
substance 2019.3.2 Allegorithmic Designer
Designer stuff is a host-based tool texture composition that allows the substance or bitmap texture files. You can use it for texture assets, as well as bake the information model (for example: normal, displacement, curvature, etc.). It contains extensive library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Given the nonlinear workflow and faster iteration. The substance is a constructor node texturing tool. Tired of messy layers? Fit everything you need in a few compact and handy nodes. Let the agent to connect all the channels for you and focus on what really matters: your art.
Node-based texturing. Given the nonlinear workflow and faster iteration.
The industry standard for PBR texturing Substance Designer is a powerful node-based tool specifically for texturing and rendering Physically widely used in more than 50 AAA game projects.
The industry standard for PBR texturing
PBR 3D View window allows you to visualize your grid texturing all your work in real time.
Compatible with any game engine. Substance Designer allows you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
Compatible with any game engine.
The new generation of Procedure Art Substance Designer powered by a Substance Engine, a new iteration of fame procedural technology developed Allegorithmic. This frees up the incredible power of expression and promotes a new form of digital art.
The new generation of Procedure of art
Built bakers Our built bakers bake allow your cards with the speed of light directly within your software.
Manufacture of finished. Substance Designer was coined easy to integrate into your working environment.
Manufacture of finished.
Compatibility: OS X 10.9 or later, 64-bit processor
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